Wagner (2007) explores the intersection of computer games, architecture, and urbanism in his book "Space Time Play." The book investigates how video games influence the design and experience of urban spaces, examining the impact of gaming culture on contemporary society. Keywords: computer games, architecture, urbanism.
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Wagner, Michael (2007). Friedrich von Borries; Steffen P. Walz; Matthias Böttger (eds.). Space Time Play: Computer Games, Architecture and Urbanism - the Next Level. Birkhauser Verlag AG. p. 183. ISBN 978-3-7643-8414-2.
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