Williams, M. (2007) examines how participant observation in graphical environments can be used to conduct qualitative research. He argues that avatar-based environments provide unique opportunities for observing social interactions and constructing a research perspective.
-
Williams, Matthew (2007). "Avatar Watching: Participant Observation in Graphical Environments". Qualitative Research. 7 (1): 5–24. doi:10.1177/1468794107071408. S2CID 145298809.
-
Members
- Chris Anderson
- JoelR
- JoeyM
- envy
- Adriano Faria
- Square Wheels
- Nathan Explosion
- Dilip
- DawPi
- V0RT3X
- ali hagi
- lukash
- TracyIsland
- opentype
- StevenM
- Como
- Marcin Martyniak
- IC Essentials
- Andhrafriends Admin
- adik
- N700
- MissB
- XwReK
- terabyte
- GazzaGarratt
- A Zayed
- PrettyPixels
- Paul
- onlyME
- isvans
- Claudia999
- rainx
- NewVicious
- Daffy
- hyprem
- GuitarGathering
- Tripp
- Kirill Gromov
- Askancy
- MLK
- aXenDev
- Live Games
- Jelly Belly
- eveneme eveneme
- Analog
- Synergy
- burnyourfeelings
- Nomad
- ReyDev
- Morphe
- eivindsimensen
- YourSharona
- lordi
- shahed
- John Horton
- PayMap
- Serval
- Matt
- Nomer3
- Dennis Maidon
- Nicolas PC
- Ioannis D
- bernhara
- Zennuie
- COSMIN
- wulfx01
- Matthew Hawley
- bing11
- Verto
- George Anderssen
- Toby
- Cheryl
- ArashDev
- abobader
- IPS THEME
- SzymonPajacyk
- Bearback
- nosavinggrace
- Aengul
- Labis
- Maxius
- Shawn RR
- Richard Arch
- Marius
- Gary
- Sofia
- Ryan
- JoshB
- John Morris
- Mila
- Montreal
- aLEX49566
- PPlanet
- Ronald
- Fabian Paul Sanabria
- Meddysong
- sulervo
- PasXal
- ozman
- ZLTRGO