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  • CMX Dictionary

    The world's most definitive dictionary on online community management and strategy.
    Clear filters Filtered by: Alphabetic Filtering (I)
    1. Identity

      Crafting an online identity can be a challenge for online communities, where people can create whatever identity they would like through their profile and interactions with other members.

    2. Identity deception

      Identity deception refers to the act of intentionally misrepresenting oneself, often online, to create a false impression of one's true identity, characteristics, or intentions.

    3. Identity formation

      Identity formation refers to the process by which individuals develop a sense of who they are, including their values, beliefs, and personality traits, which can be influenced by a range of factors such as cultural and societal norms, personal experiences, and interactions with others.

    4. Immersion

      Immersion refers to the feeling of being fully engaged and absorbed in a particular activity or environment, to the point where one loses awareness of time and surroundings.

    5. Immersive media

      Immersive media refers to forms of media that create a deeply engaging and interactive experience for the user, blurring the line between the real and virtual worlds.

    6. Immersive technology

      Immersive technology refers to technologies that create a sense of physical presence in a virtual environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR).

    7. Inactive status

      "Inactive status" refers to a state in which an individual or account is no longer actively participating or engaging in a particular activity or community.

    8. Information gain

      Information gain is a concept used in machine learning to measure the amount of useful information gained by splitting a dataset based on a certain attribute.

    9. Information system

      An information system refers to a system that collects, processes, stores, and disseminates data to support decision-making, coordination, control, analysis, and visualization activities within an organization or a network of organizations.

    10. Integration

      Communities should aim for low-cost integration, which refers to the process of combining or incorporating different elements or parts into a unified whole, often leading to greater efficiency, coherence, and effectiveness.

    11. Internet activism

      Aliases: e-activism

      Internet activism, also known as online activism or digital activism, refers to the use of internet-based technologies to organize and promote social or political causes and bring about social change.

    12. Internet forums

      Aliases: Bulletin Boards

      Internet forums refer to online discussion platforms where users can participate in conversations, share information, and exchange opinions on various topics.

    13. Internet privacy

      Internet privacy refers to the ability of individuals to control the collection, use, and dissemination of their personal information when using the internet.

    14. Intrinsic rewards

      Intrinsic rewards are the internal feelings of pleasure, fulfillment, or satisfaction that a person experiences as a result of performing an activity.

    15. Invisibility

      Invisibility refers to the state or quality of being unseen or unnoticed.

    16. Informed consent

      Informed consent is the process of obtaining permission from an individual with a clear understanding of the purpose, benefits, risks, and alternatives of a particular action or decision.

    17. Implicit Association Test (IAT)

      The Implicit Association Test (IAT) is a psychological tool used to measure unconscious biases by assessing the strength of associations between concepts and attributes.

    18. Implicit, unconscious attitude

      Implicit, unconscious attitudes are automatic and often unconscious evaluations or biases that individuals hold towards certain people, groups, or objects, influencing their thoughts, feelings, and behaviors.

    19. Incentive motivation

      Incentive motivation refers to the psychological drive that is influenced by the anticipation of rewards or positive outcomes, leading individuals to engage in behavior aimed at attaining those rewards.

    20. Inclusive program development

      Inclusive program development involves creating initiatives, activities, or projects that consider and cater to the diverse needs and backgrounds of individuals, promoting equal access and participation.

    21. Independent variables

      Independent variables are factors or conditions that researchers manipulate or control in an experiment to observe their effects on the dependent variable.

    22. Individual wellness

      Individual wellness refers to the overall state of an individual's physical, mental, and emotional well-being, encompassing various dimensions of health.

    23. Influence

      Influence refers to the power, effect, or impact that one person or entity has on the thoughts, beliefs, attitudes, or behaviors of others.

    24. In-group

      In-group refers to a social group or category to which an individual identifies and feels a sense of belonging, often leading to favoritism, loyalty, and positive perceptions towards fellow in-group members.

    25. Integration and fulfillment of needs

      Integration and fulfillment of needs refer to the process of combining and satisfying various individual needs to achieve a state of overall well-being and satisfaction.

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