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  • CMX Dictionary

    The world's most definitive dictionary on online community management and strategy.
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    1. Section 230 of the Communications Decency Act

      Section 230 of the Communications Decency Act is a legal provision in the United States that provides immunity to internet platforms from liability for user-generated content.

    2. Section 512c of the Digital Millennium Copyright Act

      Section 512c of the Digital Millennium Copyright Act is a provision that limits the liability of online service providers for copyright infringement by their users.

    3. self-presentation

      Self-presentation refers to how individuals present themselves to others - both authentically or deceptively - in terms of their appearance, behavior, and communication, with the goal of influencing how others perceive them.

    4. self-sustained online community

      A self-sustained online community is a virtual group of individuals who are self-organizing and capable of maintaining their group without external intervention or management.

    5. sense of belonging

      The sense of belonging refers to the feeling of being accepted, included, and connected to a particular group or community.

    6. Sense of connection

      A sense of connection refers to the feeling of being part of a group, community or network, where one experiences a sense of belonging and shared identity with others.

    7. Simulation sickness

      Simulation sickness, also known as motion sickness, is a condition that occurs when an individual experiences discomfort and disorientation from exposure to a virtual environment.

    8. snerts

      "Snerts" is a term used to describe individuals who dominate online conversations by posting irrelevant, lengthy, or off-topic messages, often at the expense of meaningful dialogue.

    9. social exchange theory

      Social exchange theory is a psychological concept that explains how people make decisions about their relationships based on the costs and benefits they perceive from those relationships.

    10. social interaction

      Igor Steinmacher, Marco Silva, and Marco Gerosa conducted a systematic literary review to find that one of the biggest barriers for newcomers is the lack of social interaction: lack of social interaction with project members, not receiving a timely response, and receiving an improper response.

    11. Social networking site

      A social networking site (SNS) is an online platform that enables users to create profiles, share information, and connect with others who share similar interests or backgrounds.

    12. Spatial immersion

      Spatial immersion refers to the experience of being fully immersed in a virtual or physical environment to the point where the individual feels present in that environment.

    13. Strategic immersion

      Strategic immersion is a learning process in which individuals fully engage themselves in a new culture or environment to gain a deeper understanding and develop skills to operate effectively in it.

    14. Strategy games

      Strategy games are a genre of video games where players are required to plan and execute a long-term strategy to achieve a specific goal, often involving resource management, building structures, and commanding units in battle.

    15. Submersion

      Submersion refers to the act of immersing oneself fully into a particular activity or environment, often to the point of losing one's sense of self and becoming completely absorbed in the experience.

    16. Suspension of disbelief

      Suspension of disbelief refers to the act of temporarily setting aside one's doubts or skepticism in order to fully engage with a work of fiction or entertainment.

    17. Sadistic personality disorder

      Sadistic personality disorder is a rare and severe personality disorder characterized by a pattern of cruel, aggressive, and often violent behavior towards others, and a lack of empathy or remorse for the harm caused.

    18. Sexual assault activism

      Sexual assault activism refers to the collective efforts of individuals and organizations aimed at raising awareness, advocating for justice, and providing support to survivors of sexual assault.

    19. Shared understandings

      "Shared understandings" refer to the common comprehension or agreement among a group of people regarding a particular concept, idea, or situation.

    20. Slacktivism

      Aliases: clicktivism

      Slacktivism refers to the practice of supporting a political or social cause through low-effort and passive means, such as sharing content on social media or signing online petitions.

    21. Social capital

      Social capital refers to the value that an individual or a group of individuals can derive from their social networks and the trust, norms, and reciprocity that exist within them.

    22. Social network analysis

      Social network analysis is the study of social relationships and the structure of networks, with the aim of understanding social phenomena and dynamics.

    23. Social validation theory

      Social validation theory posits that people are more likely to conform to group norms and behavior when they believe that others in the group are also conforming.

    24. Sample (of population)

      A sample, in the context of population, refers to a subset of individuals or units selected from a larger group to represent and provide insights into the characteristics or behaviors of the entire population.

    25. Schemas

      Schemas refer to mental frameworks or cognitive structures that organize and interpret information, guiding our perceptions, thoughts, and behaviors.

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